Great more bollox... |
A giant assessment on everything Walking Dead. The comics, TV show and video game all reviewed along with news of upcoming Walking Dead content...
God Bless America is an incredibly insightful (yet ironic) look into the culture of our modern day society in which we praise the least talented and most idiotic as we see main character, Frank Murdoch (Joel Murray) slowly mentally collapse as he is driven more and more insane by this social degradation until one day he decides that he's had enough and decides to kill all these idiotic "celebrities" that have corrupted modern culture...
Sexism in video-games... As most of you are probably aware, there is this woman who goes by the name "Feminist Frequency" on Youtube. On her channel, she discusses feminism under a variety of different mediums in todays world for example, Comic Books, Video Games, Tv Shows films and more and describes how these things are sexist. However Anita Sarkeesian...
So I didn't expect that I would have to do a two part review for Dawnguard, the first downloadable content for Skyrim, it's because the whole DLC is so big that it would require a two part review. Not that I haven't completed Dawnguard its just that the game offers two choices to the player and based on those choices the game offers completely different campaigns. And since I have completed one of them on my legitimate character I feel that I have only completed fifty percent of the DLC. My second part of the review will consist of the other choice.....
Saints Row: The Third" is a delightfully humourous yet perfectly violent open world game from the gents over at Volition inc. You are the head of the famous gang known as "The Saints" and their meteoric rise to power in the town of Steelport by doing a variety of wacky missions such as hopping onto a dune buggy, lighting yourself on fire and crashing into other cars....
Great more bollox... |
They're all sequels!?! |
Gamers reaction everywhere of E3 2010 |
You know it's not the whole thing of actually being immature about the small critique about the game that pisses me off, its just the manner in which they did it. Facebook, really? I mean it pretty much doesn't separate yourself from a bitchy fifteen year old teenager. Now Twitter, there we have some ground of actually growing a pair and telling the person directly and the rest of the world how you actually feel. Then it would be a completely different issue. But you guys had to do it on Facebook and then delete the post and then probably got the guys from upstairs calling on your door. You see if you did it on Twitter you would be representing yourself and no one else, the fact that you did it collectively on Facebook makes you all guilty, and sad. I mean I'm sure they're pissed, you don't spend that long on a game to match the standards of the predecessors just to have the guy that created it all to say..."meh". Of course you'd be pissed I would to, but get some fucking initiative. And tell him to go fuck himself, in his face.
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessonsIncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.
Describes multiplayer in general on a number of different levels.... |
The memories! They're bad! |
Moral of the story? I don't give a fuck.... |
(Courtesy of Kotaku) |